![]() ![]() You'll see a "Request Code," which you'll need to write down.ĪutoCAD is a design and drafting application for Windows and macOS developed by Autodesk. ![]() Select "Request an activation code using an offline method" and click Next. Enter your serial number and product key and click Next. If you're using an older version of AutoCAD (2014 and earlier), the menus and options described in this method may vary. How do I get an AutoCAD activation code?.In 4.27+, we ship a manager blueprint that allows users to easily cycle between all our lighting scenarios and also manage scalability easily. We also include a Wind controller which allows for a more visual way of wind adjustment. Wetness is a feature for leaves-only.īLUEPRINTS: To help speed up to medium to large scale level creation we made a SplineTool Blueprint, allowing for quick repeated placement and bending of static meshes such as cliffs, mudslides, roads, and more. We also include MPC’s to control wind and wetness. SHADERS: Comes with 4 comprehensive master materials all containing a wide range of abilities such as multi-texture blending, PDO shadows, Macro/Detail maps, object to landscape blending, per instance color variation, displacement mapping/offset bump mapping, and much more. In 4.27+, BP_RB_Manager can be used to easily cycle between lighting conditions. A good baseline to help you create your own look. LIGHTING: Our pack comes with 3 different lighting conditions, standard, dawn, and stormy, complete with respective HDRIs. We include a much lighter and smoother 1K map for this reason and label this map experimental. In UE5, there’s currently a bug that crashes the 64km2 map when more sublevels are added – this is our of our control and up to Epic Games to fix. Keep in mind this is an experimental addition and due to engine-related issues/limitations, it is not the most optimized experience. This includes the same areas as the 1km2 example map but much vaster spaces. Furthermore, we ship a fully generated 64km2 example map. This includes a beautifully composed area with roads, mudslides, and massive cliffs as well as high detail distance mountain meshes. MICRO TO MACRO: From small ground scatter to massive cliffs and distance meshes, our biome packs are much more than just a simple forest, it allows you to compose vast landscapes that hold up no matter where you look.ĮXAMPLE MAPS: Our pack comes with a fully generated 1km2 example map. We are fully utilizing Unreal’s procedural systems to make sure that every world you create is both unique and organic feeling. PROCEDURAL WORKFLOW: Use our BiomePainter workflow to quickly paint and generate the different Sub-Biomes which allows you to create incredibly varied environments with minimal effort and time spent. MULTIPLE SUB-BIOMES: Choose between 6 different Sub-Biomes Mossy, Mixed, Dry, Border, Dead, and Open Fields, all ready to be generated with their own unique properties and visual identities. GAME READY: All of our assets are fully game-ready with LODs, wind, collision, optimized view distances, and LOD ratios out of the box. All of our assets and tileables are fully 3D Scans based and include up to 8k texture resolution for incredible close-up detail. Comes with some of the most detailed game-ready assets available online. NEXT-GEN VISUALS: Our goal is to provide the best possible visuals quality while still being scalable enough to run on average hardware. Main Map measures 1 square kilometer and the experimental one measures 64 square kilometers. Comes with two fully generated example maps complete with distance meshes and various example lighting conditions. Use included Blueprint tools to help you create faster. Quickly paint and procedurally generate the Sub-Biomes with our intuitive “BiomePainter” workflow and bring the forest alive with our scalable wind system. Fully scan-based, game-ready assets with up to 8k textures, distance billboards, complete with various Sub-Biomes to create incredible forest diversity. The most comprehensive and realistic Scots Pine environment available. ![]()
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